“As of this moment, I declare the Inquisition reborn. We will close the Breach, we will restore order, with or without your approval.” ―Cassandra Pentaghast
The first Inquisition was a group of people who, following the First Blight, rose up to defend Thedas from the dangers of magic and heretics. The Inquisition later joined with the Chantry and became the Seekers of Truth and the Templar Order.
In 9:41 Dragon, the Inquisition is rebuilt to address a cataclysmic event called The Breach
Inevitably encountered only in the midst of winter, unless one happens to be traveling through the heights of the Frostbacks, Avvars are skilled hunters and fierce combatants who exult in battle. They raid into the Fereldan lowlands under the cover of heavy storms, using the great cold to their advantage, as their mountain homes have all but inured them to its bite. Their treacherous homeland has taught them to avoid heavy armor. They prefer strong chain links, dwarf wrought if they can get it, wrapped in warm furs. Avvars favor axes and spears over swords. Their bows are heavy, with long shafts capable of piercing a man’s torso at great distance.
It is nearly impossible to catch a hunting party of Avvars unawares, due to their great skill at falconry. A hunting party will nearly always have a mountain eagle or two, highly clever and well-trained birds that scout for them. Indeed, Avvars are far more likely to ambush others than be caught themselves. The hot blooded Avvars are proud, honorable, and relish any opportunity to prove themselves superior to those they consider to be heretical lowlanders. A clever combatant with knowledge of the Avvars’ ways can try to use either their arrogance or their many superstitions against them.
"Men and women from every race; warriors and mages, barbarians and kings..." —Duncan, head of the Grey Wardens in Ferelden
The Grey Wardens are an order of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. They are headquartered in the very place of their founding, the Weisshaupt Fortress in the Anderfels, but maintain a presence in most other nations as well.
The Grey Wardens are known for ignoring a recruit's racial, social, national, and even criminal background if they deem the person valuable in terms of character or ability.
Despite their small numbers, the Grey Wardens have been instrumental in defeating each Blight so far, and thus are vital to the survival of the world as a whole.
"Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage’s toolkit…" ―Andraste 7:19
Andrastian Nations
Most mages in Thedas belong to the Circle of Magi. As such, they are taken from their families while still children, and highborn children who are able to use magic will lose all claims to their family's estates and titles when they are taken to the Circle. This helps to create a bond stronger than social class or race, since everybody in the Circle is raised and taught the same way.
Children who are born to mages within the Circle are taken to be raised in a Chantry orphanage, either until they are old enough to make a life on their own (likely within the Chantry itself as a cleric or templar) or their magical abilities have manifested and they are returned to the Circle.
Upon joining a Circle, mages undergo a process as apprentices of having a few drops of their blood taken by the First Enchanter and placed in a phylactery. This ensures the mages' compliance as well as the ability to track down any mage who decides to run away, since a templar can track anyone through their blood. As a further measure, mages who are feared to be incapable of controlling themselves, or who fear their power, are made Tranquil: their connection to the Fade is magically severed.
Though templars insist that the process is painless, the experience appears to be debatable and as unique as the individual who has been rendered Tranquil. The Tranquil are easily identified by their eerie monotone voices and emotional apathy. It is worth noting, however, that under normal circumstances there is a reason a mage either is made Tranquil or requests it. Furthermore, imposing the Rite of Tranquility normally requires the agreement of both the Circle Knight-Commander and First Enchanter.
Some mages manage to escape the notice of the Chantry and the Circle, and grow up without the training that those who are taken from their families will have. Any mage not a part of the Circle is considered to be an apostate, and will be hunted by templars if discovered. Often apostates will wield magic unknown or forbidden to the Circle, and considered threatening by the Chantry. Such mages include the Witches of the Wilds, who are capable of changing their shape and are frequently harassed by templars.
Most humans are taught by the Chantry to fear magic and those who practice it. Mages are looked upon as people to be pitied at best, and hated at worst. The average citizen sincerely believes that the Circle exists only to protect mages and help them learn to control their abilities.
Tevinter
The native culture in the Tevinter Imperium is that magic is considered a mark of honor, especially for those who are powerful enough and adept to use it to their advantage. Tevinter has its own Imperial Chantry and many of its mages are the scions of its ancient noble blood lines, who have long nurtured the magic in their genealogy. Even Tevinter commoners view magic as a gift and a part of their culture, so mages are respected across all social classes more than in other countries. In fact, the hope that their offspring or descendants will be born a mage and thus raise the family's social status keeps the commoners placated.
Due to the Imperium's rooted history with magic, the descendants of Tevinter's elite, even after converting to Andrastian teachings, still retained their power and influence but their appreciation of magic conflicted with the Chantry's fear of magic. This inevitable conflict in beliefs led to a schism in ideology between the Tevinter Chantry and the Orlais Chantry. The Tevinter Chantry argued that the Chant of Light's commandment, "magic exists to serve man, and never to rule over him," meant that magic must serve the greater good. They believed that this could be accomplished by freeing Magi to take part in government. After the Imperial Chantry broke away from the Orlesian Chantry's influence, mages were allowed to assume their place as the true rulers of the nation once again.
Though mages rule Tevinter, not all mages are equal. Where one falls in the social hierarchy is dependent on where one falls in Tevinter's caste system. If a mage isn't born in the right family, chances are they don't rule anything. Tevinter Circles of Magi are prestigious academies, not mage prisons. Yet admittance to a Tevinter Circle is a privilege, not a right. The mages in Tevinter aspire to be Magisters: the true rulers of the Imperium. Obtaining status and influence in the Tevinter Imperium is highly competitive however and thus often breeds practices of greed, corruption, and blood magic. Those without magic are trampled underfoot and forced to serve. Behind closed doors, slaves are sometimes sacrificed to fuel a magister's forbidden magic. Even some mages are not spared, for in mages as in all humans, there exists a spectrum—on one end, the very powerful, on the other, those that can barely light a candle. The Empire cares only for the strongest, and those who do not compare favorably are thrown to the wolves.
Slaves and Liberati, particularly elves, who demonstrate magical ability are furthermore able to join the Circle of Magi and the lowest rungs of mage society. This applies as well to the children of elven slaves, and facilitates a dubious sense among them of a "meritocracy" within Tevinter even amongst the lowest classes. However, even for those gifted elven slaves who are able to join the magocracy, there is still an element of racism that creates obstacles beyond being seen as a fellow mage. Furthermore, mundane slaves cannot, of course, take part in this meritocratic system any more than any other non-talented citizen can.
Though magisters claim that blood magic is forbidden, it's no secret that any Tevinter mage of rank secretly practices it or at least are proficient in its use. What is considered blood magic in Tevinter however is different than what other Andrastian nations consider blood magic. Still, even what Tevinter considers forbidden magic is practiced by the upper echelon behind closed doors in order to maintain their edge against their adversaries.
Hedge Mages
Hedge mages are untrained magic-users who wield powers developed outside of conventional teaching of the Circle of Magi and because of this, they are all Apostates. Some of these hedge mages are not even aware of their nature. Undeveloped, their abilities can express themselves in a variety of ways, which the hedge mage might attribute to faith, or will, or to another being entirely (depending on the mage's nature).
Prior to the Circle’s formation, magic was either practiced by the Magisters of the Tevinter Imperium or in remote areas, knowledge handed down from one generation of practitioners to the next. “Hedge mages,” as Enchanters of the Circle refer to them, or “witches” as legend would name them, do not always employ forbidden magic. Quite often their talents lie in the creation of charms, the use of curses and the ability to change their own forms. Examples of such Hedge mages and witches include the so-called "witches" of the Chasind wilders or the "shamans" of the Avvar barbarians.
More specifically hedge magic, known by its more technical name "arcanist derangement" among mages and scholars, is a form of magical expression different than that of typical mages. The term was coined by Magister Allineas at the height of the Towers Age. The magister posited that magical talent is like a flowing river. When expressed through a mage, it finds a proper outlet through spellcraft. Left to its own devices it flows unexpectedly, and thus hedge mages are created. Prior to the creation of the Circles, such magical talent expressed itself often through ancient traditions and rituals. Those mages possessed power no Circle spell could replicate and their unpredictable ability was deemed a threat.
Hedge mages live chaotic lives, able to commune with spirits, lured into darkness and temptation and sometimes even insanity. Their lives are often short as a result of this wild talent. The term "arcanist derangement" reflects this propensity toward madness in such mages.
The term "hedge mage" was created as a derogatory term by the Chantry.
Rivain
The Rivaini, unlike the majority of peoples in Thedas, are not Andrastians and don't believe in the Maker. Rather, they are pantheists who believe in the Natural Order. As such, many hold to the belief that their god and the universe are the same. Many, especially in Kont-aar, have also converted to the Qun, as their religion and the Qun are not very contradictory. According to Ferdinand Genitivi, a well-known Chantry scholar, "The Chant of Light never truly reached the ears of these people. Resistance to the Chant goes deeper than the Qunari Wars. The Rivaini refuse to be parted from their seers, wise women who are in fact hedge mages, communicating with spirits and actually allowing themselves to be possessed. The Chantry prohibition against such magical practices violates millennia of local tradition." Though a Circle existed in Rivain, it was merely a means to appease the Chantry. The mages of the Circle were allowed to see their families and the women were specifically trained to be seers, a position in Rivaini society that is revered as a matter of tradition. These local hedge witches converse with spirits and even allow themselves to be possessed, though it is supposedly done so for the benefit of their villages.
Dalish elves
Among non-humans, attitudes towards magic vary. The Dalish elves are, for all intents and purposes, the most accepting of their mages. Dalish believe that study of magic is key to rediscovering their lost history, and thus are far more tolerant of the presence of magic in their lives. They do, however, acknowledge the inherent danger of magic, and take strides to reduce the risk. Typically a clan will try to keep the number of mages in their group to a minimum by exchanging mage children with other Dalish clans. These children will be personally instructed by the new tribe's Keeper, and if they demonstrate sufficient aptitude will be elevated to be the Keeper's First, an apprentice expected to one day become the clan's new Keeper. Every Dalish clan is sworn to protect its Keeper to the death, and should the Keeper fall to demonic possession, the clan is bound to hunt and slay the Keeper. This happens rarely, however, as most Keepers are wise and careful enough to never make deals with demons or use blood magic.
Dalish magic tends to be more practical and subtle than human/Circle magic, shaped by the existence of the Dalish.It is often turned to healing and tends to be more focused on natural forces.
The ancient magic of "Veilfire" is also an elven art, though not specifically a Dalish one. Often used like a torch, veilfire is able to reveal hidden messages and gain impressions of past events, as well as illuminate dim passages...often with the accompanying unearthly whispers of the Fade. It is a form of sympathetic magic, a memory of flame that burns where the Veil is thin.
Qunari
On the opposite end of Thedas, the Qunari, bound to order, have virtually no tolerance for mages, which they call saarebas (literally "dangerous thing"). Those among them who are found to possess magical ability are kept on leashes by special soldiers called arvaarad, and fitted with blinders. Their horns are sheared off and in extreme cases their lips may be stitched together. If a saarebas is found practicing forbidden magic, their tongues are cut out to prevent them from corrupting others.Despite these measures, the Qunari pity and honor the saarebas as they believe that their striving while under constant threat from within is truly selfless and that is the highest virtue of the Qun.
Surprisingly, the mages themselves accept their condition without question, as they manage to find some measure of solace within the Qun, since they believe there is a purpose to their existence, even if it means the loss of their freedom. If separated from their arvaarad, they are willing to accept death as they may be corrupted and not even be aware, presenting a danger to themselves and others. They pity other mages who are not Qunari, because they will surely doom themselves and everyone who they come in contact with.
The Red Templars are a splinter faction of rebel Templars, who have become corrupted by the use of the so-called "Red Lyrium".
Following the disappearance of Lambert van Reeves, Lucius Corin succeeded him as Lord Seeker and led the Templar Order in the Mage-Templar War.
Lord Seeker Lucius, having allied Corypheus with the Order of Fiery Promise, supplanted himself with an envy demon pawn to manipulate the Order while leaving to deal with his fellow Seekers. Posing as the Lord Seeker himself, the demon introduced Red Lyrium to the templars, claiming that it was superior to Chantry lyrium. Thinking that red lyrium was just another tool, the templars followed the Lord Seeker's order. The commanders of the Templar Order became corrupted and began corrupting the rest of their subordinates, by force if necessary. Soon, horrific physical changes began to emerge and red lyrium veins appear to manifest on the skin of those exposed. Thus the Red Templar order was born under Corypheus' control.
“The mages have made their suffering known. The templars never have.” ―Cassandra
The Templar Order is a military order of the Chantry that hunts apostates and maleficar and watches over the mages from the Circle of Magi. While they are officially deemed a force of defenders by the Chantry, established to protect the communities of the faithful from magical threats, they are in fact an army unto themselves; well-equipped, highly disciplined and devoted to their duties.
The Venatori are an armed cult of Tevinter nationalist supremacists working to sow chaos in other nations across Thedas to further the machinations of their mysterious deity, the Elder One, whom they believe will restore the glory of Tevinter.
They are not officially sanctioned in any capacity by the Tevinter Imperium.
The Venatori revere the ancient Tevinter Magister turned Darkspawn Emissary who according to Lord Livius Erimond and Gereon Alexius, will make the Venatori god-kings who will rule over Thedas in his stead when the Elder One conquers the Black City and becomes a god. To this end, they dedicate themselves to destroy the southern lands until a new Tevinter under the leadership of the Elder One emerges.
The Dalish seek to recover, inherit and preserve the knowledge and sacred treasures of the two fallen elven kingdoms, the Dales and Elvhenan. They lead nomadic lives, wandering throughout Thedas. Their clans date back to the independent kingdom of the Dales and the Dalish themselves are their descendants. Many Keepers are descended from the nobility who governed the Dales. The Dalish are considered to have the "purest" blood from the time of Arlathan. They still revere the elven pantheon and each member of a tribe will tattoo the symbol of their chosen god on their face.
"To call a thing by its name is to know its reason in the world. To call a thing falsely is to put out one's own eyes." —An excerpt from The Qun
The Qunari (literally, "People of the Qun") is the name most commonly known for the white-haired, metallic-skinned, gigantic race and their society that governs the island nations of Par Vollen and Seheron, and the settlements of Kont-Aar and Qundalon in northern Rivain and Anderfels respectively. The Qunari homeland is located beyond the turbulent northern oceans of Thedas. However, contact has been intermittent at best and there is doubt as to whether a ship has made contact in many years.
Members of any other race who adheres to the teachings of the Qun (humans, elves and even dwarves) are called Viddathari. Humans of Rivain and elven slaves of Tevinter are especially susceptible to conversion, although it is not unknown for members of other groups to embrace the Qun.
Those not born of the Qun are not to be described as Qunari. They are Vashoth, "grey ones"; likewise those who abandon the Qun willinglly are known as Tal-Vashoth, "true grey ones". Most Tal-Vashoth are former soldiers and become mercenaries, and are considered by Qunari to be worse than bas.
Through their deadly reputation and exotic poisons, the Crows practically rule their homeland. Though honor among such an organization is generally dubious, they do adhere to one standard: contracts are met and agreements are kept. Failure to eliminate a mark means the life of the operative is also forfeit. The Antivan Crows are a driving political force in Antiva, often hired to assassinate Antivan nobility or even royalty. Zevran implies the Crows are an important part of Antivan society as a whole.
When the Crows are hired for a job, generally one master handles the contract. However, if the master is unable to complete it, then other masters can be hired. It is even possible to hire the entire House of Crows, however that would be extremely expensive. There is only one known case where this occurred.